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LONG BEACH INVITATIONAL REGATTA |
Mariner’s Jeopardy: A team of six from each crew tests their knowledge of various subjects by playing Jeopardy. The crew accumulates points by correctly posing questions for a range of answers in several categories. After 15 minutes, they get the chance to wager any of their points on a more difficult Final Jeopardy answer. Ask the right question and the points wagered are added to their total. Ask the wrong question and the wagered points are subtracted
Nomenclature: In a timed relay, each member shown a nomenclature term and then uses a white board and dry marker to get his/her crew to say the correct word. The member may not write words or draw a picture of the item as clues and may not talk. Their score is the number of correct answers in fifteen minutes.
Knot
Tying: Five crew members simply tie one of five knots each.
They
have thirty seconds to finish their knot. They are, of course, inside
of a very
dark room.
Lifejacket Drill: Your vessel has struck a submerged object. It is taking on water fast. Your boat will sink in one minute. You have one minute to retrieve a lifejacket and put it on. The score is the number of members who succeeded and lived to tell about it.
Compass Points: Arranging compass points in a circle are easy. How about a straight line? Before, we put North at one end. This time the Coxswain selects a random tile and places it on one end.
Skiff Pulling: Two members load a large object into a skiff and row from one point to another where they unload the object. Then two other members reload the object and row back to the starting point and unload the skiff. Timed
Cross the River: This exercise in teamwork and coordination starts with a crew of six lined up behind one of two lines thirty feet apart. These represent banks of a river. They are given eight “magic” blocks of wood. These blocks float and can be walked on. They must be in contact with a member at all times. If one is allowed to sit on the “river” untouched it is assumed to have floated away and is taken by the judge. If a member touches the ground he/she is considered to have fallen overboard and must return to the beginning. Since everyone must cross, this means the rest of the crew must go back to retrieve their lost member. The score is the time it takes to get everyone across the “river”.
Relative Bearings: On board a boat, the crew is given a list of objects in the area and asked to provide the relative bearing of each object. Ten points for each correct answer.
Sea Promise: The crew is given a collection of cards. Each card contains one word. Put together properly, the words create the Sea Promise. How long does it take the crew to get it right?
What Is It?: Ten boxes lined up with objects in them. Crew members had to put their hand through a hole in each box to determine what each item is.
Drill: The Coxswain is handed a list of commands and has five minutes to discuss them with the crew. After that the Coxswain must lead the crew through all of the commands. You know there has to be a catch. No one, including the Coxswain, can make any sound.
Canoeing: Two crew members paddle each of two canoes out to a buoy and back. On the way out they sit face to face. When they reach the buoy they turn around to sit back to back.
Treasure
Island: Last year’s most
popular
event was a super size board game. A large grid of 2” x 2” squares has
several
islands placed on it. Each island has several cards with questions. For
fifteen
minutes the crew takes turns rolling dice and their moving their
“Pirate Ship”
over the board to reach an island. When reaching an island the member
picks up
a card and reads the question. When the crew answers the next member
takes a
turn. Each question is worth one to three “doubloons” depending on
difficulty. This year we created a new board with 1 1/2" squares and
added more questions.
Make
a Chart: The crew is
given a blank
sheet of paper and some pencils. They must draw a nautical chart
showing as
much detail as possible. They are scored on amount and accuracy of the
details.
International
Code Flags: Most of the
events
displayed a code flag. The crews had to collect the letters and
unscramble the
message. “Dead Reckoning” required three repeaters!